“I cannot imagine spending my whole day without checking my notifications on my social networking account every now and then,” says almost every young individual around the globe.
I start my day checking on my phone. I also end it by checking again my phone. In between the day, may it be in school or at work, I frequently check it again and again. How come it has been this addicting?
Even before the advancement of social networking, people have already used mobile devices to communicate across people from different locations building relationships among people and increasing productivity at work. These technologies that allow transmission of data, voice and video via a computer or any other wireless enables device without having to be connected to a fixed physical link is what we refer to as: “Mobile Computing“.
In this era, when we hear the word “Mobile Computing”, the first thing that comes into mind will most probably be our Android or iOS applications installed in our smart phones.
Being one of the most successful advances in Mobile Computing, the smart phones offer all our needs in everyday life such as, communication, work productivity, entertainment, security, and the like.
However, Mobile Computing does not start in the onset of smart phones. It began when people started to feel the inconvenience and difficulty of having a large computer hardware in conducting work. Let us take a look at the short history of the advancement of Mobile Computing.
The History of Mobile Computing
- Portability Era
This era focuses on reducing the size of hardware to enable the creation of computers that could be physically moved around relatively easily.
- Miniaturization Era
This era was about creating new and significantly smaller mobile form factors that allowed the use of personal mobile devices while on the move.
- Connectivity Era
The third wave of mobile computing had its origins in wireless telecommunication. This era was about developing devices and applications that allowed users to be online and communicate via wireless data networks while on the move.
- Convergence Era
One of the most interesting eras of mobile computing began when different types of specialised mobile devices began converging into new types of hybrid devices with fundamentally different form factors and interaction designs.
- Divergence Era
This era took an opposite approach to interaction design by promoting information appliances with specialised functionality rather than generalized ones.
- Apps Era
This era is about developing matter and substance for use and consumption on mobile devices, and making access to this fun or functional interactive application content easy and enjoyable.
- Digital Ecosystems Era
The next wave of mobile computing and interaction design is going to be about the creation of a complex environment where different organizations and people with different objectives participate to interact and provide knowledge-based information freely regardless of platform.
Looking into the Present and the Future Ahead
With the onset of Mobile Computing, gone are the days when we are excused of not doing our work if our computers are left at home which has the data we need to work on. The growing and emergence of this technology has helped us to do work from the comfort of any location as long as the connection and the security concerns are properly factored. That is why, the presence of high speed connections has also promoted its own issue or problem especially in still-developing countries, like the Philippines.
However, since this field continues to be a core service in computing, and in Information and Communications Technology, it is worthy to invest in its research and development.
Livingstone, D.(2013) Introduction & history of mobile computing retrieved December 10, 2016 from http://www.slideshare.net/davidjlivi/introduction-history-of-mobile-computing